


Activate all desired mods (including MPMPM), launch a new game from the mods menu Launch the Firetuner (that's one of the apps launched from the Civilization SDK, like modbuddy) If not already done, edit the config.ini file in your ".\Documents\my games\Sid Meier's Civilization 5" folder, find "EnableTuner = 0" and change it to "EnableTuner = 1" then save the file Build "MultiPlayer ModsPack Maker (v 1)" using Modbuddy owning and knowing how to use an extinguisher (preferably carbon dioxide) if something goes very wrong knowing how to re-install Civ5 if something goes wrong knowing how to open and build a project with Modbuddy knowing how to call a function in a context using firetuner It's a tool for modders that want to test their own work in MP or advanced users that want to share a modpack for MP. It's not at all user-friendly, but it should work for all mods (except scenario or mods using a custom setup screen) Jaii der Herr is still working on his tool to make it compatible with all mods (SQL included) and his approach should make it user-friendly.īut as I also needed something to test my own (SQL based) mods in MP, and as there have been a few request for it, here's the tool I've quickly made once whoward had confirmed it feasibility (thanks !). Both method work, but any mod using SQL needs to be converted to XML, which is almost as fun as deciphering Assign********a Since civ5 has been released, the only way to mod the game for MP use was either to change the original game files or "hook" the mod on one of the DLC. Note: I'm not working on this tool ATM, please use the updated and fixed version made by cicero225, thanks
